New stuff needed?

Well, the wider your offer, the more potential users, but also here we need to consider that the biggest part of the planet has special requirements.

Children like graphics, stories, and games with "levels". My two are those who tell me what they would like to see.

Let me take Tux as an example:

Like Tux collects fish and gets points it could also collect correct words and destroy the wrong ones. It can pick the right equation results out of the sea (fish having the results on their side or back). Finished all 10 equations you go to the next level.

You can have various bags and collect words having to put them in the right bag.

There are many, many possibilities.

One thing to consider is the mobile sector - I just found this link:

http://www.kdenews.org/2008/08/15/mobile-and-embedded-day-akademy

which leads to:

http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog

The funny thing is: I actually thought about Nokia to talk to for mobile phone applications for the educational sector. Now I don't have the time to read up, but: this is really something to consider. In many countries people don't have money for a computer, but they buy mobile phones. It is one of the reasons why all our i-iter installations like http://dyo.i-iter.org also have a .mobi version:

http://dyo.i-iter.mobi/ - or: http://pms.i-iter.mobi/ 

More about the i-iter network can be found here:

http://www.voxhumanitatis.org/content/i-iter-network

So whenever you write applications: keep the mobile phone sector in mind - on the majority of the market it is the future. This was also confirmed during the last conference where we presented our projects: http://agis09.org .

What IMHO is also relevant is that the langauge for the application's UI can be changed without needing to have the locale supported by the desktop.

Comments

Re: New stuff needed?

Starting to collect some ideas as comments here:

Memory games, but VERY flexible ones:

Gcompris has something like that, many memory games are around, but all are "hardcoded". This means it is very difficult to adapt contents and languages of the playing part itself without having to localise the whole UI.

Now imagine 5 levels with 8 - 12 - 16 - 20 - 24 cards for example.

1) for language learning:
a) associate pictures to words
b) complete sentences

2) Geography
a) countries and capitals
b) countries and rivers
c) cities and rivers
d) flags and countries
f) monuments and cities
etc.

3) Mathematics
all kinds of equations with results

then biology, chemistry ecc. ecc. easy concepts that also children can remember

The data used here is the same data you can use for KHangman, Kanagram etc. of course: pictures will be needed, but just once - in the end: the text changes.